Computing is organised into three strands: Computer Science, Information Technology and Digital Literacy, as well as developing computational thinking skills. These strands often overlap in practice:

Computer Science is how computers and computer systems work, and how they are designed and programmed. Information Technology deals with using computer systems to solve real-world problems and is the productive, creative and explorative use of technology. Digital Literacy is the ability to safely, effectively and responsibly create digital items using a range of technologies. 

From Reception to KS2, there is mostly an even weighting between the three strands with Computer Science being more heavily weighted in KS3. In addition to annual, relevant e-safety units, all pupils learn about algorithms and programming, game design and animation, do lots of creative projects with video, music and digital art, learn how computers actually work, and much more! Pupils have one lesson each week in the Computing Lab and are taught by subject specialists. 

There are regular Open Lab sessions during break times where children can use the computers, iPads or programmable robots. There is also a Computing-related club run after school each term, such as Animation Club, and Programming and Game Design Club. 

The curriculum covered in Computing is based on the programmes of study of the National Curriculum. Topics covered in Computing are also integrated where possible with other curriculum areas and are planned in conjunction with classroom teachers. Because technology is constantly changing and evolving, our curriculum, software and resources are regularly updated to meet the demands of a dynamic and exciting technological world.

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